The footage presently showcased cannot be classified as a faster-than-average video game completion. It is similar in the idea and execution to the utilization of behavior giving the person exhibiting the said behavior unfair advantage, commonly referred to as “cheating”. You happen to use small apertures in bitmaps projected onto in-game objects and other similar questionable practices. You go through the entire video game while being located above ground at any given point in the video game environment. In my honest opinion, the behavior exhibited in this faster-than-average video game completion, is not particularly morally correct. It is not principled to progress in this manner. It is but taking the fulfillment of the game as a model. I cannot argue that the work being completed in the footage is of uttermost importance, perhaps even on international and intercontinental level. You exhibit first-class, superior behaviors. But, even taking these things under consideration, the showcased footage is unfortunately not a faster-than-average completion of a video game. To make matters worse, the final moments of the object of discussion seems to be sub-par compared to the rest of it. Additionally, one of the people involved in the creation of the subject of discussion has some kind of a medical issue: they can’t help themselves but constantly fix their gaze at the lower back part of the video game characters’ bodies, including even the doggy-doggy hindquarters. Would you mind sharing the count of years that have passed since the birth date of the person in question? Is it by any chance equal to 11 or 12 (in the decimal system)? However, all things considered, I must say that the showcased footage was of utmost excellence. It looked nothing like a video game; it was the manifestation of the measurement of an object’s current velocity itself.