I’m tired of every champion cosplaying an assasin. I’m tired of walking on eggshells avoiding every skillshot because if one lands then I’m dead. I’m tired of big game-deciding teamfights being over in 2 seconds. I’m tired of building full tank and still being melted because every item needs %hp damage on top of their normal damage. I’m tired of using only one rotation of abilities before the fights over. I’m tired of games being decided within the first 10 minutes. I’m tired of the endless powercreep.

I want my tanks to be tanky. I want to spam spells again. I want teamfights to last a little longer. I want games to last a little longer. I want to bash endlessly into a tank while they do their best to soak up those spells for their carries. I want objectives like baron and dragon to actually be a challenge that a team should focus on and require help, not something a 2 item Yi with 10 seconds to spare can solo.

One of my most memorable games I’ve ever had isn’t a game where I got a penta, or where I 1v9’d. It’s an ARAM I played where both teams were stacked on tanks. I’m talking Zac, Hecarim, Leona (me), Braum, and Skarner vs Amumu, Shen, Alistar, Sion, and J4. Every moment was just spamming spells on spells in a vain attempt to deal damage. Those teamfights never ended. They lasted so long that people had time to respawn and come back to the fight. That was probably the most fun I’ve had in the game in a long time.

tldr; i think we need a lot less damage in the game. only class that should be able to blow up a squishy is an assassin.