Finally, I can make a video explaining the inaccuracies of the model & textures.
The model & textures have been on the internet for years so why are there so many differences both big & small?
The pointless symmetry for his body, the bigger head & shoulders and the new eye & hat textures. SM64 Mario’s head isn’t THAT big compared to Mario in general, shoulders didn’t need to be bigger at all. They also have a few more polys, same with the Hair. That is shaped a little differently as well as other smaller changes to the topology.
Why did they redo the textures? Making them darker is understandable for lighting purposes but the eyes are completely new! WHY? The button texture is also a blurred version of a compressed version of the texture. “I’m not even mad, that’s amazing.”
Not to mention the rigging, why do the legs bend when literally everything else is single-binded like the original? Why is that inconsistent? Literally everything else is rigged to match the original game’s weird method for animation, but not the legs.
One thing I’m not surprised on though is the smoothing, they fixed the right leg’s smoothing as well as the hands and made the bottom of the shoes smooth as well. Figured that’d be the case since most people ignore the smoothing.

Bit of a rant there, I know I look at the SM64 models more closely than most people (as I try to mimic the style) but I figured freaking Nintendo would’ve tried to be more accurate. Maybe they didn’t have the original models & textures? In that case maybe they’re too proud to come to this website & download them.
The decision to even include this costume is wonderful, it’s just one of those “so close yet so far away” situations for me. If model imports ever become a thing for Odyssey, I plan to make a more accurate version of this costume.