Hey yโ€™all, itโ€™s me! The RPG Guru here back at it again with another video. Today, while playing Dungeons and Dragons with my white male friend, I started thinking of what the stat bonuses are for real races in real life! So thatโ€™s why I did the unthinkable and made a list of racial bonuses and debuffs with real races! Before we get into the video, be sure to smack that like button down below, Oh and disclaimer: Any race can be anything they want. Most of these stat changes become obsolete in the meta game of what we call life. Letโ€™s get right into it then!

๐Ÿ‘ด๐Ÿป๐Ÿง“๐Ÿป๐Ÿ‘จ๐Ÿป๐Ÿ‘ฑ๐Ÿปโ€โ™€๏ธ White People ๐Ÿ‘ด๐Ÿป๐Ÿง“๐Ÿป๐Ÿ‘จ๐Ÿป๐Ÿ‘ฑ๐Ÿปโ€โ™€๏ธ
White people are the light skinned people of the world, and are mostly in North America and Europe. They are have high diplomatic skills, and have a 5+ bonus in intelligence and +10 Speechcraft. The white pigments on the skin allow better absorption of vitamin D in climates with moderate temperature, leading to bones being better. This race, although having good social skills, has a -10 debuff in disposition with every other race due to the lore of this series. White People are good with a lot of classes due to the speechcraft skill letting you convince anyone to train you.

๐Ÿ‘จ๐Ÿฟโ€๐Ÿ’ผ๐Ÿ‘จ๐Ÿฟโ€๐Ÿ’ป๐Ÿ•ต๐Ÿฟโ€โ™‚๏ธ๐Ÿ‘ฉ๐Ÿฟโ€๐Ÿณ Black People๐Ÿง”๐Ÿฟ๐Ÿ‘ต๐Ÿฟ๐Ÿง‘๐Ÿฟ๐Ÿ‘ท๐Ÿฟโ€โ™‚๏ธ
Black people are from Africa, and are the darkest of the races which lets them have better protection against intense heat. They have a +10 in strength, however they have -10 in intelligence. Black people are good warriors and can be a good hybrid in Warrior and Thievery due to no thievery related debuffs being present.

๐Ÿ‘ด๐Ÿผ๐Ÿ‘ณ๐Ÿผโ€โ™€๏ธ๐Ÿง“๐Ÿผ๐Ÿ‘จ๐Ÿผโ€โš•๏ธ Asian People ๐Ÿ‘ฉ๐Ÿผโ€โš•๏ธ๐Ÿคต๐Ÿผ๐Ÿ‘จ๐Ÿผโ€โš–๏ธ๐Ÿ‘ฉ๐Ÿผโ€โš–๏ธ
The Asians are from Asia and pretty much have the same skin color as white people, however they have more closed in eyes. They are very smart and have a +10 bonus in intelligence, however they have this by trading in their strength, resulting in a -10 in strength. They are good for a mage type character, but their lack in strength results in their defenses being lower than average. Alchemy can make up for weaknesses though, and provide a good income if needed.

๐Ÿ‘ฉ๐Ÿฝโ€๐ŸŒพ๐Ÿ‘ฉ๐Ÿฝโ€๐ŸŽจ๐Ÿ‘ฆ๐Ÿฝ๐Ÿ‘ฒ๐ŸฝMexican People๐Ÿ‘ฎ๐Ÿฝโ€โ™‚๏ธ๐Ÿ‘ฎ๐Ÿฝโ€โ™€๏ธ๐Ÿ’‚๐Ÿฝโ€โ™€๏ธ๐Ÿ‘ฉ๐Ÿฝ
Mexican People are the brown colored people that live south of the USA in Mexico. They have a +5 bonus in sneak and security (lockpicking) but have a -5 in speechcraft. They have the benefit of getting a job easier, at the cost of lower pay (pun intended). Pretty good for a stealth character, but getting caught may be problematic due to low speechcraft.

๐Ÿ‘ณ๐Ÿฝโ€โ™‚๏ธ๐Ÿง•๐Ÿฝ๐Ÿ‘จ๐Ÿฝโ€โš–๏ธ๐Ÿ‘ฐ๐ŸฝIndian People๐Ÿ‘ฉ๐Ÿฝโ€๐Ÿ”ง๐Ÿ‘ฉ๐Ÿฝโ€๐Ÿ’ผ๐Ÿ™Ž๐Ÿฝโ€โ™‚๏ธ๐Ÿ‘ถ๐Ÿฝ
Indian people are close to the same color as Mexican People, and are from India. They have a +10 in mercantile which leads them to being good at scamming people, but they have a -10 in luck. Good for a merchant character, but that -10 luck could be bad depending on what your character is set out to be.


Anyway, thatโ€™s the list! What changes would you make? And for all of you D&Dheads out there, feel free to use this for any future games! This has been The RPG Guru, and remember to subscribe if you want more content like this.