Hey yโall, itโs me! The RPG Guru here back at it again with another video. Today, while playing Dungeons and Dragons with my white male friend, I started thinking of what the stat bonuses are for real races in real life! So thatโs why I did the unthinkable and made a list of racial bonuses and debuffs with real races! Before we get into the video, be sure to smack that like button down below, Oh and disclaimer: Any race can be anything they want. Most of these stat changes become obsolete in the meta game of what we call life. Letโs get right into it then!
๐ด๐ป๐ง๐ป๐จ๐ป๐ฑ๐ปโโ๏ธ White People ๐ด๐ป๐ง๐ป๐จ๐ป๐ฑ๐ปโโ๏ธ
White people are the light skinned people of the world, and are mostly in North America and Europe. They are have high diplomatic skills, and have a 5+ bonus in intelligence and +10 Speechcraft. The white pigments on the skin allow better absorption of vitamin D in climates with moderate temperature, leading to bones being better. This race, although having good social skills, has a -10 debuff in disposition with every other race due to the lore of this series. White People are good with a lot of classes due to the speechcraft skill letting you convince anyone to train you.
๐จ๐ฟโ๐ผ๐จ๐ฟโ๐ป๐ต๐ฟโโ๏ธ๐ฉ๐ฟโ๐ณ Black People๐ง๐ฟ๐ต๐ฟ๐ง๐ฟ๐ท๐ฟโโ๏ธ
Black people are from Africa, and are the darkest of the races which lets them have better protection against intense heat. They have a +10 in strength, however they have -10 in intelligence. Black people are good warriors and can be a good hybrid in Warrior and Thievery due to no thievery related debuffs being present.
๐ด๐ผ๐ณ๐ผโโ๏ธ๐ง๐ผ๐จ๐ผโโ๏ธ Asian People ๐ฉ๐ผโโ๏ธ๐คต๐ผ๐จ๐ผโโ๏ธ๐ฉ๐ผโโ๏ธ
The Asians are from Asia and pretty much have the same skin color as white people, however they have more closed in eyes. They are very smart and have a +10 bonus in intelligence, however they have this by trading in their strength, resulting in a -10 in strength. They are good for a mage type character, but their lack in strength results in their defenses being lower than average. Alchemy can make up for weaknesses though, and provide a good income if needed.
๐ฉ๐ฝโ๐พ๐ฉ๐ฝโ๐จ๐ฆ๐ฝ๐ฒ๐ฝMexican People๐ฎ๐ฝโโ๏ธ๐ฎ๐ฝโโ๏ธ๐๐ฝโโ๏ธ๐ฉ๐ฝ
Mexican People are the brown colored people that live south of the USA in Mexico. They have a +5 bonus in sneak and security (lockpicking) but have a -5 in speechcraft. They have the benefit of getting a job easier, at the cost of lower pay (pun intended). Pretty good for a stealth character, but getting caught may be problematic due to low speechcraft.
๐ณ๐ฝโโ๏ธ๐ง๐ฝ๐จ๐ฝโโ๏ธ๐ฐ๐ฝIndian People๐ฉ๐ฝโ๐ง๐ฉ๐ฝโ๐ผ๐๐ฝโโ๏ธ๐ถ๐ฝ
Indian people are close to the same color as Mexican People, and are from India. They have a +10 in mercantile which leads them to being good at scamming people, but they have a -10 in luck. Good for a merchant character, but that -10 luck could be bad depending on what your character is set out to be.
Anyway, thatโs the list! What changes would you make? And for all of you D&Dheads out there, feel free to use this for any future games! This has been The RPG Guru, and remember to subscribe if you want more content like this.